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[DEV] Legacy-II Recap no. 1 + The Deep rebalance

The Recap

In more recent times, Warzone 162 Legacy has been re-opened after almost a year of being inactive under the full name of "Warzone 162 Legacy: The Post Deafening Redux Version" or for short just "Warzone 162 Legacy-II" instead.


Let's recap the updates that have come since then:

  • Added the "Legacy Audio Content Pack" to the game.

  • Added a new vent shaft to the Eeveeperial Headquarters.

  • Added C4 to the game and made the Industrial Headquarters raid-able.

  • Global security update in response to an ongoing ban exploit.

  • Added a new part of the map to The Deep.

  • Changed the alarm sounds for the Industrial HQ and The Deep.

  • Buffed the X20 Iceshock.

  • Tweaked Ion Grenades a lot of times.

  • Removed the "collision hitboxes" of the guns in the game...thus making the sniper rifle even more broken than it already is.

  • Broke stuff.

  • Fixed stuff.

  • Broke even more stuff.

  • Reduced the respawn counter at the Industrial Headquarters.

The New Stuff

Now let's get onto what I added in this update; that being, rebalancing The Deep!

What fun.


Weapons

  • Nerfed Ion Grenades

    • You can now only have 5 Ion Grenades in your inventory at a time. Admin commands can bypass this number, but in normal gameplay, only 5 or more are allowed.

    • Reduced damage to 18 from 33.

Map Changes: The Deep

  • Increased the timer between repeated activations of the lockdown buttons to 100 seconds from 90 seconds.

  • The Rocket Launcher confiscation field in Site-40 now destroys Ion Grenade projectiles that pass through it.

  • Added windows to the Rocket Launcher confiscation field. Don't worry, they're bulletproof and laser-proof. No need to worry about it too much!

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