The Recap
In more recent times, Warzone 162 Legacy has been re-opened after almost a year of being inactive under the full name of "Warzone 162 Legacy: The Post Deafening Redux Version" or for short just "Warzone 162 Legacy-II" instead.
Let's recap the updates that have come since then:
Added the "Legacy Audio Content Pack" to the game.
Added a new vent shaft to the Eeveeperial Headquarters.
Added C4 to the game and made the Industrial Headquarters raid-able.
Global security update in response to an ongoing ban exploit.
Added a new part of the map to The Deep.
Changed the alarm sounds for the Industrial HQ and The Deep.
Buffed the X20 Iceshock.
Tweaked Ion Grenades a lot of times.
Removed the "collision hitboxes" of the guns in the game...thus making the sniper rifle even more broken than it already is.
Broke stuff.
Fixed stuff.
Broke even more stuff.
Reduced the respawn counter at the Industrial Headquarters.
The New Stuff
Now let's get onto what I added in this update; that being, rebalancing The Deep!
What fun.
Weapons
Nerfed Ion Grenades
You can now only have 5 Ion Grenades in your inventory at a time. Admin commands can bypass this number, but in normal gameplay, only 5 or more are allowed.
Reduced damage to 18 from 33.
Map Changes: The Deep
Increased the timer between repeated activations of the lockdown buttons to 100 seconds from 90 seconds.
The Rocket Launcher confiscation field in Site-40 now destroys Ion Grenade projectiles that pass through it.
Added windows to the Rocket Launcher confiscation field. Don't worry, they're bulletproof and laser-proof. No need to worry about it too much!
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