Due to the sheer complexity of changes implemented with this update, we've decided to not call it "Patch 8" but rather "Project Evolution: Part One...point two" instead. For those who still don't get the meaning of the title, it's "Part 1.2" of the update, rather than "Part 1 Patch (Revision) 9."
With that being said...
General
Completely re-scripted the entire underwater-based gameplay systems of the game. Again.
(From previous update) The swimming system has been entirely changed; press "B" to toggle "Dive Mode." When entering water, this mode starts enabled. When enabled, your character will dive and can swim in water; conversely, when disabled, your character will quickly surface and cannot dive below the surface of the water. IMPORTANT: When Dive Mode is disabled, your character cannot fully emerge above the surface of the water.
Re-added the drowning mechanics from Warzone 162 Legacy...and then completely re-scripted that too. This is being implemented to discourage and punish hiding underwater for too long from players with low graphics settings.
As you stay underwater, your "oxygen" level will slowly decrease until it runs out completely. This rate of draining oxygen accounts for game lag and will dynamically adjust itself as needed. Your oxygen level is represented by a thin blue bar overlaid on the bottom of your regular health bar, and is not displayed to other players.
There is currently no way to regenerate oxygen except by exiting any body of water you are in.
When you run out of oxygen, you will begin taking damage equal to 10% of your maximum health every 1.5 seconds, with a minimum and maximum of 1 and 25 damage accordingly. You will also be afflicted with the Suffocated status effect. Boss Mode characters are immune to drowning damage, but will still be "suffocated" like normal.
Currently there is no way to modify your maximum oxygen supply, but this is planned to change in Project Evolution: Part Two (or an earlier patch).
After exiting water, your oxygen will quickly recharge to full. This rate is also dynamic based on lag. If previously drowning, you will stop taking damage as expected, but your oxygen levels will not recharge for a short time (~5 seconds) as your character recovers.
Holding certain weapons underwater will cause them to short out, backfiring and shocking the user. This will force the user to unequip the weapon, in addition to immediately dealing 15% of the user's maximum HP in damage. NPCs are unaffected. This damage CANNOT kill the user. These weapons are:
Energy Compressor LMG (This item is unreleased.)
Eradicator-5 "MOD"
X20 Iceshock
X42 Assault, Mk. 1 and [REDACTED]
X66 Terminator Mk. 2 RIC
X6 Disruptor
X9 Stealth Disruptor
(From previous update) All usable weapons, tools and other items have been made "massless," which just means they will float on water and won't cause your character to have weird velocities regardless of whether you're in water or not.
Fixed an annoying bug where Dive Mode would glitch out randomly and self-deactivate when characters were still underwater
Immediately then fixed another bug relating to this bug being fixed where the player wouldn't exit the swimming mode properly in some cases. God damn it.
Fixed NPCs being unable to see and attack players they previously killed that have respawned.
Added MunkoMonkey (105210220) to a special list related to "/e boop" the reason why will remain undisclosed.
Map Changes
Site-Nexus [UPDATE]
Added halloween decorations because spooky month. (bit late on this one) I would've also changed The Forest's skybox to have a blood moon, but decided against it since people have started using the skybox to navigate without the Navigation Watch in Boss Mode.
Status Conditions
Added the Suffocated status condition. Not the best name, I know. This indicates that your rate of health regeneration has been reduced in some way. Currently the only way to obtain this condition is via drowning.
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