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[DEV] Project Evolution: Part One Release (furrvee v4.0)

This update possesses additional classified details that have been struck from the record. DM Catz for an uncensored copy of this file.

You heard me right. It might not be Legacy, but Warzone 162 has returned!

With the release of FurrVee v4.0, let's see what all has changed with the game since the last patch, and what we'll be calling Zero Nexus going forward from here!


This is the start of a new era; a new evolution. Welcome, to Warzone 162 Evolved.


General

Re-branding

  • Re-branded "Z3R0 N3XUS" to "WARZONE 162 [EVOLVED]" Note: the term "Zero Nexus" is still being used to refer to the project as a whole. It's just the game that's been re-branded. Either way, Warzone 162 is back.

New Game Content

  • Added status conditions; see "Status Conditions" for more detail

  • Globally enabled Volumetric Sounds

  • The ability to toggle sprint on/off has returned

  • Added the ability to remove weapons from certain slots. Now if you don't want to run with a primary weapon, you can just straight-up remove it from your loadout (but we have no idea why anyone would want to do that). This was a feature previously exclusive to the Nexus Training Center's admin panel. (Outside the Nexus Training Center, you are required to have a melee weapon of some sort; however, you can still use your bare fists. See "Weapons" for more information.)

  • The game now keeps track of your kills, deaths, and current kill streak

  • Patched a very specific set of inappropriate server-sided require() scripts to prevent their usage. I will not mention the names of these scripts.

  • Added /e boop to the game.

Major Changes / Patches

  • Replace Roblox's god-awful new death sound with the OOF. If this is not patched in your server, report it in #suggestions-and-bugs with proof and it will be updated promptly.

  • Holding CTRL now causes your character to crawl while moving instead of simply crouching down. This is to allow players to traverse the new vent systems in Site-Nexus.

  • When crouching/crawling, your camera is now shifted downwards by 1.5 studs. This has been added to counter an abusive bug where players could clip their camera through the tops of ventilation shafts to see outside the map.

    • This change has not been applied to Operation Spirit Break...yet.

  • Crouching/crawling now gives you the Hidden status effect for as long as CTRL is held down.

  • You can no longer damage yourself with your own weapons. If this is not patched in your server, report it in #suggestions-and-bugs with proof and it will be updated promptly.

  • Fixed several visual glitches and bugs relating to character animations not being played correctly.

Miscellaneous

  • Added @SteamyVolcanion (450577958) to the Rainbow Vibe whitelist

  • Added @WLILIMA (190925556) to the Rainbow Vibe whitelist

  • Changed the visual effect of the Rainbow Vibe

  • Changed the Rainbow Vibe music

  • Changed the death screen music

  • Changed gun crosshairs

    • You can now also change the crosshair color (this setting does not save yet)

  • Removed the ping tracker in the top right of the screen

  • Fixed a bug with the death messages in chat using usernames instead of display names inconsistently

  • Increased file system storage size to 6 audio logs (out of 10)

  • Some scattered bug fixes

+1 redacted bullet point...

Weapons

New Weapons

  • Added the Energy Compressor LMG, a model manufactured by FSI for EAG military usage when "regular firepower" just doesn't cut it.

    • Currently only accessible by admins or in the Nexus Training Center if the instructor permits it.

    • Primary full-auto weapon.

    • Fires 3 hitscan purple lasers per shot @ 1 shot every 0.075 seconds.

    • Deals 4x3 base damage, with a headshot multiplier of 200% (8x3)

    • Holds 45 shots in a mag.

    • 2.5 seconds reload time.

    • 6 degree projectile spread.

    • Has a ludicrous amount of recoil.

  • Added the Eradicator-5 MOD. The Eradicator-5, an old weapon model originally developed by Tayseri Industries, has been retrofitted by the EAG, removing the "heal beam" module to fit an X66 Terminator blast core into the weapon.

    • Only accessible by EAG or in the Nexus Training Center if the instructor permits it.

    • Primary full-auto weapon.

    • Fires a hitscan red laser @ 1 shot every 0.125 seconds.

    • Deals 11 base damage, with a headshot multiplier of 200% (22)

    • Holds 35 shots in a mag.

    • 3 seconds reload time.

    • 2 degree projectile spread.

    • Z-Ability: Switch Fire Mode. Press "Z" to switch firing modes.

  • Added the X33 Trident, a prototype "tactical pump shotgun" model used by the EAG as an energy-ballistic hybrid prototype for close range distances. It is used frequently by EAG Androids in the Michigan Zone.

    • Only accessible by EAG or in the Nexus Training Center if the instructor permits it.

    • Primary semi-auto weapon.

    • Fires a blast of 8 bullets @ 1 shot every 0.35 seconds.

    • Deals 5x8 base damage, with a headshot multiplier of 200% (10x8)

    • Holds 8 shots in a mag.

    • Damage falloff: starts at 35 studs, ending at 80 studs.

    • Shotgun-style reload: starts after 0.25 seconds, chambering a shell every 0.2 seconds, being ready to fire after 0.5 more seconds for a maximum of 2.35 seconds reload time.

    • 15 degree projectile spread.

  • Added the X1 Laser Sidearm. A slow-firing high impact projectile energy blast sidearm. This was the first successful energy-based handheld weapon model ever built by FloppyFish Science Industries. It was commonly found in the Industrial Quarantine Light Containment Zone before the Great Ditch leveled the place. Most of the X1 models were destroyed in the incident responsible for the Michigan Zone's creation, but some few scattered models remain in service, carried by those who know where to find them.

    • Exclusive to "Sigma - Vengeance" badge holders, but it can be used in the Nexus Training Center if the instructor permits it.

    • Secondary hybrid weapon.

    • All stats not listed here are retained from Warzone 162 Legacy.

    • Reduced base damage to 15 from 20

    • No recoil

    • Z-Ability: Switch Fire Mode. Press "Z" to switch firing modes.

    • On kill: Prints an exclusive death message in chat.

  • Added the X9 Stealth Disruptor, a lightweight and high-impact kinetic energy sidearm. After the Michigan Incident, the IAHP lost the blueprints, but they finally found them again and are now producing these weapons actively again for their Guardian forces.

    • Only accessible by IAHP Guardians or in the Nexus Training Center if the instructor permits it.

    • Secondary semi-auto weapon.

    • All stats not listed here are retained from Warzone 162 Legacy.

    • Increased fire rate to one shot every 0.05 seconds from every 0.1 second

    • Changed reload method from magazine to battery @ 1 round every 0.1 seconds

    • Silent Takedown: Killing or damaging NPCs with this weapon will not alert other nearby NPCs to your presence.

  • Added the X6 Disruptor. The prototype to the more modern X9 Stealth Disruptor, this model was discontinued after the development of the later model. However, it still has its uses today...primarily because EAG "needed a more dependably overpowered sidearm."

    • Only accessible by IAHP Guardians and EAG, or in the Nexus Training Center if the instructor permits it.

    • Secondary semi-auto weapon.

    • Fires a kinetic projectile @ 1 shot every 0.25 seconds.

    • Deals 15 base damage with no headshot multiplier

    • Holds 8 shots in a mag.

    • Battery reload: Reloads 1 shot every 0.22 seconds (max reload time 2.01 seconds)

    • 10 degree bullet spread. (ADS suggested)

    • On hit: Inflicts knockback with strength 10.

  • Added the TMP ("Tactical Machine Pistol"). A relic from the Great Ditch, the weapon has emerged once again from the Michigan Zone to spray and prey on the battlefield.

    • Accessible by all teams without restriction.

    • Secondary full-auto weapon.

    • All stats not listed here are retained from Warzone 162 Legacy.

    • The weapon no longer has a limited amount of spare ammo

    • Base damage increased to 8 from 7

    • Decreased spread to 3.5 degrees from 5 degrees

    • Tactical reload: Reloading the weapon with a non-empty mag reduces reload time to 1.1 seconds, as opposed to 2.0 seconds

  • Added the Frying Pan. No, we're not joking. It's literally a frying pan.

    • Accessible by all teams except EAG, or in the Nexus Training Center if the instructor permits it.

    • Non-combo melee weapon.

    • Deals 30 damage per hit and forces players to sit.

    • Swing recovery time of 0.5 seconds.

    • Annoying.

  • Added the Robotics Wrench, a special EAG-exclusive item for support classes.

    • Only accessible by EAG or in the Nexus Training Center if the instructor permits it.

    • Non-combo melee weapon.

    • Deals 45 damage per hit.

    • Swing recovery time of 1 second.

    • Alternate behavior: When hitting an EAG Android NPC (or other applicable humanoid), it instead heals them for 15 HP. An additional sound will play if the android is already at full health.

  • Added Fists. Well, not really. They were technically already in the game because every Roblox character has arms, which means they have hands, but now we made it possible to use those hands as weapons.

    • Accessible by all teams, but only if you remove your Melee weapon from your loadout. It can also be given by instructors at the Nexus Training Center, but only if they explicitly allow it to be used.

    • Non-combo melee weapon.

    • Deals a random amount of damage on hit, ranging from 5 to 15.

    • Swing recovery time of 0.6 seconds.

    • Z-Ability: Shoulder Charge. Press "Z" to shoulder charge. Hitting enemy players with this ability deals 25 damage and inflicts the Stunned status effect for 2 seconds. This ability has a 7-second cooldown. Boss Mode characters are immune to the stun. With careful precision, this ability can hit multiple targets.

    • Silent Takedown: Killing or damaging NPCs with this weapon will not alert other nearby NPCs to your presence.

    • On kill: Prints an exclusive death message in chat.

  • Added Classic Grenades and Classic Flashbangs. This is mainly for use in maps under the "classic" category.

    • Throwable ordnance items. One use only.

    • Grenade instantly deals 100 damage on explosion and ignores walls. It can bypass Adonis god mode, but not Forcefields.

    • Flashbang temporarily blinds players caught within the blast radius for about 5-10 seconds. It too ignores walls and cover.

    • Can be carried without limit.

  • Added Meme Energy. Yep. You heard me.

    • Meme Energy is a unique and powerful weapon only usable by those with specific attenuations, currently found only in the likes of characters such as Wild133Appeared, Furret, and MEME. As such, it is exclusive to Boss Mode characters and is completely unobtainable within the Nexus Training Center.

    • The weapon has been completely reworked, sharing most of its aspects from Warzone 162 Legacy; however, its effects have been altered in multiple places.

    • Damaging enemies will regenerate your health.

    • Press and hold the left mouse button to charge a shot, then release it to fire. The longer a shot is held for, the more destructive potential it will possess.

      • Level 1: Slow-moving yellow orb. Weak basic attack dealing 7 damage per hit. This can be spam fired to deal an unreasonably high amount of damage in a short timespan.

      • Level 2: Accelerated green orb. Long-range sniper attack dealing 30 damage per hit.

      • Level 3: Puncturing sniper blast. A medium-range charged shot capable of passing through any surfaces to reach a target. Deals 60 damage with slight self knockback. The weapon will have a delay of 0.5 seconds before being able to fire again.

      • Level 4: Ultimate attack. Resonates with the power of a Wishing Star. Explosive splash attack dealing 150 damage at point-blank. Any humanoids caught in the blast will receive the Ignited status effect (except the wielder). Major self knockback and explosion knockback, allowing for rocket jumping. Has a 1 second delay. WARNING: Does not protect against falling damage.

    • Z-Ability: Empowerment. Getting a 6 kill streak with Meme Energy will allow the user to become empowered. When the meter is full, press "Z" to replace this weapon with Empowered Meme Energy, a stronger and fully-automatic version of the Level 3 charge shot, for 15 seconds. Killing NPCs does not contribute to your kill streak.

      • Empowered Meme Energy does not have self-knockback.

      • On kill: Prints an exclusive death message in chat.

    • On kill: Prints an exclusive death message in chat.

  • Added the Diamond Sword. This is mostly just a meme weapon, but it's great for stabbing someone between the legs if you find the need to.

    • Accessible via admin commands only.

    • 3-strike melee combo weapon.

    • Deals 999 damage per hit. No, we are not joking.

    • On hit: Has a 1 in 33 chance of playing an earraped version of the Wilhelm scream.

    • On kill: Prints an exclusive death message in chat.

+2 redacted bullet points...

Stats & Behavior Changes

  • Completely reworked the Double Barrel

    • Increased base damage to 40x7 from 33x7

    • Damage falloff: changed to start at 10 studs, ending at 40 studs (originally 30 to 35 studs)

    • Decreased SINGLE fire rate to one shot every 0.25 seconds from every 0.1 seconds

    • Decreased DOUBLE fire rate to one shot every 1.0 seconds from every 0.5 seconds

    • The weapon now gibs enemies

    • Removed manual reload requirement

    • Changed the key to switch between firing single/double barrels to "Z"

  • Completely reworked the SMG1

    • Base damage increased to 11 from 8

    • Headshot multiplier reduced to 150% from 200%

    • Spread increased to 4.0 degrees from 2.5 degrees

    • Fire rate increased to one shot every 0.075 seconds from every 0.1 seconds

    • Reload time increased to 2.35 seconds from 2.2 seconds

    • Renamed to "EAG SMG-01" from "EE SMG-01"

    • Changed surface textures

  • Nerfed the SPAS-12 into the f****ng ground

    • Reduced base damage to 7x12 from 10x12

    • Fire rate decreased to one shot every 1.3 seconds from every 1.25 seconds

    • Spread increased to 12.0 degrees from 10.0 degrees

    • ADS spread reduction decreased to 40% from 60%

    • Damage falloff: changed to start at 10 studs, ending at 100 studs (originally 10 to 70 studs)

  • Buffed the X42 Assault Mk. I and changed some audios

    • Recharge rate increased to 1 round every 0.025 seconds from every 0.05 seconds

    • "Low ammo sound" changed to a warning beep

  • Nerfed the .357 Magnum

    • Increased reload time to 2.5 seconds from 2.0 seconds

  • Nerfed the Dreamsaber. The Spirit's War version of this weapon is not affected.

    • Damage reduced to 35/50/80 (165/combo) from 65/65/100 (230/combo)

  • Tweaked the Knife

    • Reduced damage to 20 from 30

    • +Silent Takedown: Killing or damaging NPCs with this weapon will not alert other nearby NPCs to your presence.

  • Tweaked the FAMAS

    • Base damage reduced to 15 from 17

    • Fire rate increased to one shot every 0.09 seconds from every 0.1 seconds

    • Spread increased to 3.0 degrees from 2.5 degrees

    • +Z-Ability: Switch Fire Mode. Press "Z" to switch firing modes.

  • Tweaked the USP

    • Base damage reduced to 7 from 9

    • Uncapped fire rate (originally one shot every 0.125 seconds)

  • Slightly tweaked the .44 Desert Eagle

    • Decreased base damage to 12, from 16

    • Fire rate increased to one shot every 0.2 seconds from every 0.35 seconds

    • Decreased spread to 4.0 degrees from 5.0 degrees

Miscellaneous

  • Added "realistic" reloads for the following weapons that didn't have them previously. (Please note this effect is only rendered on the client side)

    • EAG SMG-01

    • FAMAS F1

    • X42 Assault Mk. II

    • TMP

    • .44 Desert Eagle

  • Changed the audio and visuals of the X20 Iceshock.

    • "Low ammo sound" removed

    • Now fires blue energy bolts instead of blue lasers.

  • The X42 Assault Mk. I is now accessible by Guardians.

  • The X20 Iceshock is no longer accessible by Preservationists. This was unintended behavior and has since been fixed as of this update.

  • The FAMAS, Double Barrel and .357 Magnum are no longer accessible by EAG.

  • Changed the reload sounds for the "battery reload" mechanic

  • Changed the tool name of the Dreamsaber outside of Spirit's War to "Dreamsaber" instead of "The Dreamsaber", such that a distinction can be made.

  • Fixed a glitch where the .357 Magnum and USP were equipped with 9 rounds instead of their normal max clip size.

Other Items

New Items

  • Added the Analysis Watch. When equipped, the Roblox leaderboard is revealed to the user.

    • Automatically given to all Guardians.

    • Equip and unequip the item to toggle the visibility of the player list and leaderboard.

  • Added the Navigation Watch. When equipped on supported maps, key locations on the map are shown to the user.

    • Automatically given to all players on large maps, such as The Forest.

    • Equip and unequip the item to toggle the visibility of the navigation icons.

  • Added the Portable Radio, a handheld communication device for long-range chat communication when the game is locked to bubble chat only.

    • Automatically given to Preservationists, Guardians, and EAG when global chat is disabled on a map.

    • Press "P" to enable and disable the radio. If the radio is equipped, Left Click also toggles this.

    • Press "L" to allow usage of the radio while it is unequipped (defaults to off)

    • Any chat messages sent with the radio enabled will be sent through it to all players on the same frequency.

Behavior Changes

  • Fixed a bug where the Administrator's keycard couldn't open a redacted area of Site-Nexus.

Map Changes

+1 redacted subcategory...

The Forest [NEW]

Somewhere in Northeastern Minnesota...

Outside the confines of the Michigan Zone, rebel cells still exist all across the United States. Within the grounds of the former Superior National Forest, multiple lower-class EAG citizens seeking escape from the oppressive rule of the EAG have fled to the woods; however, the EAG has followed not closely behind. In order to ensure that these escapees are not hunted down and killed, the IAHP has stepped in, offering safe haven amid the storm at multiple of its minor facilities throughout the remainder of the state; however, the battle focuses here in the heart of the sleepy forest, with the moon hanging high over the trees.

  • Added new casual map. The map can also be used for large-scale battles.

  • This is a fairly large map; the Navigation Watch will be available.

  • Beware of EAG Elite Combat Androids wandering the dark woods. They are not something to be made fun of; they will kill you quickly if you are not careful. Watch your step.

  • Chat system is locked to Bubble only. Guardians and EAG can communicate globally via handheld radio items.

  • Boss Mode will be available.

+1 redacted bullet point...

Site-Nexus [UPDATE]

  • Implemented "stabilizer effectiveness," a mechanic that must be attended to constantly in order to ensure the stabilizers are capable of cooling the DFLR. The higher power the stabilizers are running at, the more energy they consume, and the faster they become ineffective. Refreshing the stabilizer effectiveness is possible by going to Floor 1; it's to the right of the elevator when you walk out.

    • The room for this is not yet fully fleshed out, but the base mechanics exist. They may be changed at some point in the future, however. The full release of this feature will probably look and feel significantly better than its current state.

  • Increased base effectiveness of the core stabilizers to 400/level from 366/level at 100% eff.

  • Decreased base effectiveness of the core power lasers to 300/level from 325/level

  • Decreased idle core temperature generation rate; instead of adding a base 111 Kelvin temperature when both lasers and stabilizers are set to 1, it will now add a random number between 30 and 40.

  • The core temperature now spikes drastically during Phase II Meltdown

  • Added helicopters to the surface. (They don't do anything yet)

  • Added extra protection against accidentally noclipping into the backrooms to the main bulk of the facility.

  • Added a new recreational area to the facility...sort of.

    • It's still a work in progress. Don't kill me.

  • Added a new way for EAG to get into the facility quickly.

  • Added an alternate way to go from the IQHCZ-esque area from the main bulk of the Site-Nexus facility (or vice versa).

  • Added navigational helpers on the floor on the main bulk of the facility.

  • Added a certain familiar radio... (don't touch it too much)

  • Changed the alarm light color and sound for when the DFLR is overheating.

  • Changed the music that plays during Phase II Meltdown.

  • Getting yeeted into the DFLR chamber now actually kills you (so that you can't get stuck anymore)

  • Removed the rift teleporter from EAG spawn.

  • Placed a door on the reactor control room. Now you can't get corner camped as easily...I hope... (No, you can't cheese the door via Meme Energy max charge shots. Unlike Warzone 162 Legacy, I actually thought of that this time!)

  • The showers will no longer change the avatar appearance of player characters whose heads have at least 50% or higher transparency.

  • Added support for the Server Startups role.

  • Added a volume warning to the reactor core explosion.

  • Planted some happy not-so-little trees outside :)

Nexus Training Center [UPDATE]

  • (From previous update) Added a crapton more new maps that can be used during training procedures.

  • Added the :start command

  • The water "disintegration kill brick" no longer adds WOs.

  • The admin panel now has options to specifically remove certain loadout slots, rather than trainers being forced to remove all items from a loadout at once.

  • The admin panel and mainframe "disintegration kill forcefield" is now based on if the player is on the Trainers team, rather than their User ID.

  • Fixed a bug where the Trainers team was affected by the Outscore.

  • Fixed "Sewer Warehouse" spawns (I got trolled)

  • Added music

Environment Enemies

Industrial Agency of Human Preservation

  • New Enemy: Preservationist Conscript A lightweight ranged attacker making use of the Katiba assault rifle. Commonly seen deployed in operation zones.

    • Difficulty: Moderate ★★

    • Attacking style: Ranged weapon. 600RPM @ 8 damage per hit

    • Inaccuracy: 4 studs

    • Health/Shield: 100 Health / 0 Shield, does not regenerate

    • Strengths: Average damage and range. During Special Battle Events, this NPC has the fastest respawn time of any NPC in the game (under normal conditions).

    • Weaknesses: Doesn't fare well against multiple targets.

Eeveeperial American Government

  • New Enemy: Standard Military Android A relatively lightweight ranged attacking NPC, firing upon identified hostile targets using the X42 Assault Rifle.

    • Difficulty: Easy

    • Attacking style: Ranged weapon. 600RPM @ 8 damage per hit

    • Inaccuracy: 4 studs

    • Health/Shield: 60 Health / 0 Shield, does not regenerate

    • Strengths: Can easily overwhelm targets in large enough numbers with a constant laser barrage.

    • Weaknesses: Incapable of posing a major threat by itself.

  • New Enemy: CQC Military Android A close-ranged android using a shotgun to eliminate targets.

    • Difficulty: Easy

    • Attacking style: Ranged weapon. 40RPM @ 9 damage per hit. 8 bullets per shot.

    • Inaccuracy: 3 studs

    • Health/Shield: 60 Health / 0 Shield, does not regenerate

    • Strengths: Can deal massive close-range damage.

    • Weaknesses: Extremely slow RoF. Does not attack at distances longer than 40 studs.

  • New Enemy: Eeveeperial Elite Combat Android An elite android soldier making use of the X66 Terminator. While it can hold its ground on its own, an AI program is still inferior to the human brain.

    • Difficulty: Moderate ★★

    • Attacking style: Ranged weapon. 444RPM @ 12 damage per hit

    • Inaccuracy: 4 studs

    • Health/Shield: 250 Health / 0 Shield, does not regenerate

    • Strengths: Capable of dealing big damage at any range. Armed with frag grenades, which it can use to deal large damage to groups of enemies.

    • Weaknesses: Can be defeated by attacking from multiple angles, and by remaining in cover where possible. Additionally, the light on their backpacks and helmet flashlights can make them easy to spot and avoid entirely.

Status Conditions

We're not talking about attack or defense drops here, gentlemen.

New Conditions

  • Added the Blinded status condition. Only players can have this condition. Flashbangs will inflict this condition on anyone within the range of its explosion.

    • This is intentionally not shown on the status GUI, since there's no need to do so.

  • Added the Hidden status condition. This condition hides a player's name tag from view. It does not affect NPC detection.

  • Added the Ignited status condition. A target with this status is burning from some sort of fire damage source, taking damage over time until the effect ends.

  • Added the Pacified status condition. Players affected with this condition are unable to use tools of any sort. They can still move around and interact with environment objects.

  • Added the Stunned status condition. Players or NPCs with this effect are unable to move around, but they can still use weapons in most situations. Boss Mode characters are immune to most sources of the Stunned condition.

  • Added the Weak Armor status condition. Only players can have this condition. This condition represents an active self-inflicted maximum health reduction caused by an interactable environment object, such as certain clothing lockers or the Site-Nexus showers. This condition also sometimes grants you a very slight movement speed increase. There will usually be an easy way to remove this effect from yourself. (foreshadowing...)

Behavior Changes

  • Added the Frozen condition to the status GUI. Currently, this condition can only be inflicted by the X20 Iceshock, although this may change later.

    • Frozen combines the effects of both Pacified and Stunned while also visually encasing the afflicted target in ice.

Miscellaneous

  • Added a status GUI. Patent pending.

Boss Mode

General

It's back and more OP AF than ever before

  • Added Boss Mode back to the game from Warzone 162 Legacy, with some major alterations here and there for modernization.

  • Boss Mode now has a customized all-in-one UI displayed in the bottom center of the screen to display your killstreak, health, and special ability progress.

  • Boss Mode characters still don't regen health naturally, only from dealing damage.

  • There are two categories of Boss Mode characters: Classic and Evolved. Classic boss characters are carried over from Warzone 162 Legacy with no modifications to their previous models. Evolved characters, however, possess fully animated character models. We're, uh... We're still waiting on FloppyFish regarding that one.

  • Some Boss Mode characters will possess a special V-Power in the future...

New Boss Characters

  • Classic 133: Available in Classic maps on the Eevee Empire team, or in The Forest in EAG-related factions. Uses Meme Energy to deal large amounts of damage and navigate quickly while maintaining his own health via life steal.

    • Model: Classic

    • Weapon: Meme Energy

    • Health: 500

    • Shield: None

    • Boss Music: Custom arrangement of The Legion's themes (from Dead by Daylight)

    • Spawn Cooldown: 5 minutes

    • Max Active Bosses: Unlimited

    • V-Power: None

  • Classic Furret: Available in Classic maps on the Furret Lords Military team, or in The Forest on IAHP-related factions. Classic Furret is a reskin of Classic 133.

    • Model: Classic

    • Weapon: Meme Energy

    • Health: 500

    • Shield: None

    • Boss Music: Custom arrangement of The Legion's themes (from Dead by Daylight)

    • Spawn Cooldown: 5 minutes

    • Max Active Bosses: Unlimited

    • V-Power: None

Character Creator

  • Re-added the Hazel Tabby Cat as a furry character option.

  • Fixed preview character animations.

"Spirit's War" Arc

Miscellaneous

  • Fixed a TeleportService-based exploit that allowed people to teleport into Spirit Break without the Master Control Password.

  • Fixed a bug where Spirit Break players could get themselves softlocked by skipping a critical trigger zone

The Death Quotes

Added Quotes

  • "That ended abruptly" --Subroutine "Like the omniversal expansion" --Inky

  • "I DONT WANNA WAKE UP THE [Content Deleted] CAT" --Dev Catz

  • "That's a big grenade" --Subroutine

  • "skull emoji" --NotVentea

  • "What the Eevee doin'?" --Tristan Hill

  • <Player's display name> is dead, not big surprise Reference: Team Fortress 2

  • You should consider stopping and embrace Peace and Tranquility Reference: A Hat In Time

  • You can't hurt me, <Player's display name>! Reference: Metal Gear Rising Revengeance

  • *insert Void Walker jumpscare here* Reference: Control Station Gamma (Warzone 162 Legacy)

and to finish off the list

  • The entire game description of Warzone 162 Legacy as it was prior to March 10th, 2022 (with some minor edits for continuity) Reference: Warzone 162 Legacy (obviously...duh.)

Removed Quotes

  • "literal octane stim" --Inky

  • "we need laser eyes" --Elemental Domino

  • "We will just use the tactic of run away" --kitCat

  • "Let's send 10000000000000 furrets there with instructions to use their strongest attack on 133 if they see him." --Elemental Domino

Next Update Plans

  • Task Force Operations: Add two new TFOs.

  • Spirit's War: Add Chapter II: "Resurrected Vengeance"

  • The Forest: [CLASSIFIED]

Concluding Notes

I hope you all enjoy this first part of Project Evolution. It's been a long time in the making, and I'm glad to finally welcome The Forest as a fully-functional map in the Catz vs. 133 post-war canon.


It may not be following the original script, but it's still functioning as if it were--welcome home, Elite Combat Androids! This is what you were truly meant to be; embrace it as the players kill you with ease anyways, because Inky is a f****ng tryhard who simps for no one except his own KDR and should stop being this good at my game holy s*** get a life

We must legally inform you that the last paragraph is 100% a joke and should not be taken seriously. Please do not sue me.

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