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[DEV] Warzone 133 v3.0: "Brave New World" Update

It's time to step into a brave new world with new friends and enemies alike.


With the old world decimated by some weird remnant of the omniverse corruption that was supposed to be vanquished after that one time inside the Paramount of Reality Zero, it's time to move on to another world. (Don't worry, I personally disposed of the corruption, it won't kill you)


Unfortunately, this also means the dreaded update where I finally make my own decisions has arrived, and the Corpse mod has been added; but other blessings have come alongside it. And a few curses, unfortunately...but you'll get used to it. RIP Warzone 133 Modded Server, Mk. II.


All that being said, here's your patch notes!


Minimal Pack Updates:

New Content:

Updates:

  • Updated Configured, CoFH Core, and Ensorcellation to their latest versions.

Performance Improvements:

  • Added an FPS reducer. Whenever Warzone 133 Modded is idle for 5 minutes without user input or whenever the game window has lost focus for any reason, the game's FPS cap is automatically reduced to conserve your system resources to use other applications. The reason that this isn't only on the High Quality Pack is because this mod actually assists those who can't run it as well. https://www.curseforge.com/minecraft/mc-mods/fps-reducer

  • Added Sodium to the pack. This performance mod is a complete replacement of the old and outdated improficient Vanilla rendering system and is not compatible with OptiFine. This does not support shaders. NOTE: The version actually used in the modpack is a Forge port of the mod and may not include all features. Both links have been provided here. Sodium: https://www.curseforge.com/minecraft/mc-mods/sodium Magnesium: https://www.curseforge.com/minecraft/mc-mods/sodium-reforged

Removals:

  • Removed RandomPatches. I think this might've been what corrupted some things. Changing duplicate UUIDs so that each entity has its own unique identifier is good, yes, but it has its risks, and I don't want to take those risks from here on out. EDIT: This mod still exists on client, just not the server. This is because I forgot to remove it before uploading the pack.

High Quality Pack Updates:

All changes from the Minimal pack, plus the following:


New Content:

  • Added "Grid". This allows players to place a grid on the world to aid them with building projects and whatnot. A full list of commands is visible on the mod page. For whatever reason, Minecraft doesn't think that "/grid" is a valid command, but it will still work and run normally if you put it in the command bar. https://www.curseforge.com/minecraft/mc-mods/grid

Server Changes:

These changes only apply to Warzone 133 Modded's official server.

  • Replaced the world file (corruption go brrrrr)

  • The server is now equipped with professional performance monitoring tools to help prevent loop crashing and other severe incidents in the future.

  • The RB Battles Swords have made their way into the Michigan Zone.

  • Dr. Ruby Parks has re-appeared and set up shop in the new version of IAHP Base Alpha.

  • Disabled /gamerule keepInventory

  • Teleportations now have a 3-second delay between the command being run and the teleport actually happening. If you are attacked or move during this 3-second period, your teleport will be instantly cancelled.

    • OPs will bypass this activation period and always teleport instantly

  • Increased the amount of time required for Fusion Crafting to craft items (DOES NOT include charging time) by +200% for all tiers.

  • Reduced the amount of Redstone Flux required to charge Fusion Crafting recipes by 33%

  • Re-added the /back command to all players. WARNING: This command no longer checks for unsafe environments, so you can get teleported straight into lava if you're not careful!

General:

  • I am no longer enforcing "lore consequences for death" due to the Corpse Mod being added to the modpack.

  • Re-awakened Void Walker Theta (wait what????)

  • Removed Herobrine

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