Shhhhhh. It's very secret.
General
Major Changes
Implemented the "Project ALYX" NPC AI controller
Miscellaneous
Fixed some weapons not having a tooltip
Weapons
New Weapons
Added the X55 Electric Railcannon, a prototype EAG sniper rifle using high-energy laser bolts to cause mass devastation. This is one of the only weapons in the game capable of dealing Hard Damage. See "Status Conditions" for more information.
Only accessible by EAG or in the Nexus Training Center if the instructor permits it.
Primary semi-auto weapon.
Unlimited ammo per mag.
Press and hold the left mouse button to charge a shot, then release it to fire. The longer a shot is held for, the more destructive potential it will possess.
Level 1: An extremely weak projectile fired only a short distance. Deals 3 damage.
Level 2: Moderate-power, moderate-recharge-time charged shot. Deals 35 damage.
Level 3: This is where the real business begins. A high-power railgun shot dealing 55 damage. The weapon takes a while to recharge, however.
Level 4: Extremely powerful charged shot. The projectile becomes a hitscan explosive and deals 70 damage, also inflicting 20% Hard Damage for 10 seconds. So technically it deals more damage to Boss Mode characters than it does to regular players. Use this sparingly, however; the weapon takes a solid 12 seconds to recharge after using this firing mode. Firing in this mode inflicts self-knockback with strength 75. While you can blast jump with this, it's extremely not recommended. WARNING: LOUD!
Added the Proton submachine gun, an EAG-manufactured rapid fire SMG built to combat the TMP and PSD.
Only accessible by EAG or in the Nexus Training Center if the instructor permits it.
Primary full-auto weapon.
Fires hitscan white lasers @ one shot every 0.075 seconds.
Deals 6 base damage with a 200% headshot multiplier.
Holds 25 bullets in a mag.
3 seconds reload time.
4 degree projectile spread.
Added the PSD, standing for...I don't know what it stands for. This gun doesn't exist IRL. Maybe I should change the name that came with the model. For now, just think of this weapon as a silenced version of the TMP.
Accessible by all teams except EAG, or in the Nexus Training Center if the instructor permits it.
Secondary full-auto weapon.
Fires bullets @ one shot every 0.08 seconds.
Deals 5 base damage with a 120% headshot multiplier.
Holds 25 bullets in a mag.
3 seconds reload time.
4 degree projectile spread.
Silent Takedown: Killing or damaging NPCs with this weapon will not alert other nearby NPCs to your presence.
Added the Golden Frying Pan. A relic of the past, coming to create one of the dumbest loadouts ever.
Exclusive to "Regicide" badge holders, but it can be used in the Nexus Training Center if the instructor permits it.
Non-combo melee weapon.
Deals 30 damage per hit and forces players to sit.
Swing recovery time of 0.5 seconds.
Just as annoying as the regular Frying Pan.
On kill: Prints an exclusive kill message in chat.
On kill: Unfortunately this doesn't turn enemies into gold. Sorry!
Stats & Behavior Changes
Buffed the SPAS-12.
Increased base damage to 10x12 from 7x12.
The weapon is now locked to all teams except EAG.
Buffed the X33 Trident.
Increased base damage to 8x8 from 5x8.
Decreased damage falloff to starting at 60 studs, ending at 80 studs. (Originally 35 to 80 studs)
Tweaked the Double Barrel.
Decreased base damage to 21x7, from 40x7. (Reminder: this weapon has huge damage falloff)
EAG can now use the DBS.
Tweaked the .357 Magnum.
Decreased base damage to 25, from 45.
Increased headshot multiplier to 400%, from 200%.
Tweaked the TMP.
The weapon is now locked to all teams except EAG.
Map Changes
The Chamber [NEW]
Somewhere in...uhhhh...where are you anyway?
This place wasn't even supposed to exist within the normally-accessible spacetime continuum; yet it does so anyway, despite all predictions. And much to the dismay of Dev Catz, you are not alone here.
Beating the Secret Boss will give you access to the Golden Frying Pan. Another reward is in store for a later update, but this will do for now.
Status Conditions
Added the Broken status effect. This condition represents a subtraction from your maximum HP. When weapons inflict this status condition, it will be referred to as “Hard Damage” instead of “the Broken status effect.”
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