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[DEV] WZ162L: The "Angy Dev Catz Update"

Overview

Put simply, I have come to one conclusion with Inky.

IAOD has killed Warzone 162 Legacy.

I am going to kill IAOD's arsenal in response now.


Actual Patch Notes

Weapons

  • Nerfed the FSI-SIBSR.

    • Base damage reduced to 70 from 90

    • Fire rate decreased to one shot every 1.3 seconds from one shot every 1.25 seconds

    • Hipfire spread accuracy decreased to 20 from 5. Aiming down the sights is still 100% accurate

    • The weapon is no longer hitscan what was I thinking holy hecc (bullet now travels like the L3 Hecate, but w/o gravity)

    • Removed knockback property

  • Tweaked the NX-1080 Enforcer.

    • Base damage increased to 8 from 7

    • Hipfire spread accuracy increased to 10 from 20

    • Increased wind-up time to 1.05 seconds from 0.9 seconds

    • Patched a bug where you could bypass the overheat time (via removing wind-down time)

    • The overheat mechanic is now more punishing for this weapon

    • Changed the sound of the actual minigun firing and made it audible from further away

    • Made wind up/down sounds audible from slightly further away

    • Removed the ability to ADS

    • Removed knockback property

Bug Fixes

  • Fixed gun NPCs (EAG androids) being able to bypass forcefields (omg hax)

Miscellaneous

Tweaked all IAOD Draconic Shield-based armors.

  • Standard Issue loadout maximum health lowered to 200 from 250.

  • Agility Ranger loadout maximum health lowered to 125 from 150.

  • Agility Ranger loadout walk speed decreased to 115% from 133%.

  • Juggernaut Guardian loadout walk speed increased to 65% from 50%.

Added two new loadouts to the Agency Loadout System.

  • Off Duty Formals for more friendly occasions such as meetings with authorized VIPs within certain facilities. Does not receive weapons, extra health, or extra move speed.

  • Off Duty Casual for when agents just want to hang around the base without dressing up too fancily. Does not receive weapons, extra health, or extra move speed.

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